Sunday 15 April 2012

Genre and Codes & Conventions

The genre of my opening sequence is horror, and this particular genre has many generic elements and conventions that go along with it.

Horror films are mainly created in order to build fear and agitation in its viewers. In order to do that, horror films often try to concentrate on things that the directors know will make the audience panic and get their imagination working in the worst way possible. Horror film directors will mostly use things that many people are afraid of, such as darkness or loss of a certain kind.

In these type of films, we often see dark rooms and scenes mainly take place during night time or late evening, because that's when it gets dark and there's many places in which the audience can't see, often ending up in them getting scared when someone or something randomly jumps out of a shadowy corner.

There are many codes and conventions associated with horror. Some of these include:

  • eerie sounds
  • dark surroundings
  • creaking doors
  • heavy breathing
  • dim lighting
  • howls of wind
  • etc
In my own film, I had decided to use some of those conventions, in order to keep my film as realistic as possible, and as close to real media texts as I could.

As for character conventions, there is always a good guy, which is most often the main character, and the bad guy, who is the villain that murders people in the film. In my opening sequence, even though the woman doesn't end up being a main character as she dies first, she represents the figure of the 'good guy' as she is innocent and gets killed for no reason that's apparent to the audience. My opening sequence is quite formulaic, as in horror films, females are often the weaker characters that get killed, which is what I have also portrayed. The villain in the opening sequence is a man, which also follows the generic conventions and formulaic structure. If the roles of male and female were to get reversed, the film would become subversive, as I would have been representing something that the audience wouldn't expect.

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